Everyday Dog Problems

How to Stop a Dog From Stealing Things and Playing Keep Away

How to Stop a Dog From Stealing Things and Playing Keep Away - WorldWide K9 Academy

Stop chasing. That is the entire reward and without it the game collapses. Then rebuild the pattern so that coming to you with an item pays better than running with it, which takes about three weeks of trading. Almost every keep away dog was created by a human running across a living room, and almost every one of them can be fixed by that human stopping.

Your dog is not being disobedient. They found something, you got animated, and they discovered the single best game in the house. Socks are not that interesting. Socks plus you sprinting is fantastic.

Stop feeding the game today

Do not chase. Ever. Not for a sock, not for a shoe, not for a remote control. The only exception is something genuinely dangerous, and even then move calmly and use a trade first.

Do not lunge for the item. Grabbing at a dog's mouth teaches them to be faster and to swallow.

Do not corner them. A cornered dog with a prized item is where resource guarding starts.

Do not say their name to get them to come and then take the thing. You will burn the name in about three repetitions.

Go the other way instead. Walk away, go to the kitchen, open the treat cupboard loudly, sit down on the floor with your back half turned. Most dogs follow within thirty seconds because the game requires a participant.

Build the trade

Trading is the actual solution and it needs to be trained on boring items before you need it on a stolen phone.

Start with something they do not care about. A dull toy. Approach calmly, show a piece of chicken, say drop, and hold the food near their nose. They spit the toy, you feed, then you give the toy back. Giving it back is the important part. Ten reps.

Move up in value slowly. Better toy, then a chew, then a shoe you do not mind losing. Always pay better than the item is worth to them, and always return the item when you safely can.

Add distance. Once drop is solid up close, say it from six feet and toss the payment. Then from across the room.

Then stop returning some of the items. Now the dog has a history of getting things back most of the time, so the occasional keep does not break the pattern.

The finished behavior is a dog who picks up your sock and brings it to you looking for payment. That is a fine outcome. A dog who delivers contraband is easier to live with than a dog who hides with it.

Make coming to you the best option

Keep away is a recall problem wearing a costume.

Never punish a dog who comes to you. Not for stealing, not for anything. If your dog comes to you with your reading glasses in their mouth, they get paid.

Pay the come, then release them back to what they were doing. This is the part that breaks the pattern where coming to you always ends the fun.

Run a scatter and call drill. Toss treats away from you, let the dog eat, call them back, pay well, toss again. Two minutes, twenty reps. The dog learns that coming to you produces more, not less.

Practice recall while the dog has something in their mouth. Give them a toy, call them, pay, give the toy back. This directly rehearses the situation you actually care about.

Manage the environment while you train

Every successful theft makes the next one more likely, so shut the opportunity down for a few weeks.

Shoes go in a closed closet. Laundry goes in a lidded hamper, not a basket. Kids' toys get picked up. Remote controls go on a shelf. Trash gets a lid or a cabinet.

A drag line in the house helps enormously for a persistent thief. A light six foot leash on a flat collar means you can step on it instead of chasing, and stepping on a leash is not a chase.

When it is guarding, not a game

There is a line and you need to know which side you are on.

A dog playing keep away is loose, bouncy, tail wagging, ears up, and comes back to reoffer the game. That is play.

A dog who freezes, hardens their eyes, hovers over the item, curls a lip, growls, or eats fast when you approach is guarding. That is a different problem and chasing them is genuinely dangerous.

If you see those signs, stop all confrontation immediately. Trade from a distance with high value food, remove access to the items that trigger it, and get in person help. Do not take things away from a guarding dog to show them who is boss. That is how people get bitten and how mild guarding becomes serious.

Timeline

Week one, stop chasing and start trading on low value items. Expect stealing to increase briefly, because the dog is testing whether the game still exists.

Week two, drop works on medium value items and the dog is starting to bring you things.

Week three to four, thefts drop off because the game has no payoff, and the ones that still happen end with a trade in ten seconds.

The whole thing runs on the dog wanting to come to you. If your recall is weak, that is where to start, and my free recall guide

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